Answered

Exporting Animations as an FBX

NeoDragoon195 12 months ago updated by Peter - Soxware Developer 12 months ago 3

I have both Animation Converter and UMotion and I have been trying to Export animations I made in UMotion as an FBX, so I can Import them in Blender using UMotion or The Animation Converter to Export them, but for some reason the Hand IK pinning does not transfer over right, but the rest of the animation pose is fine, like for example the Foot IK works fine when I used the Animation Converter to Export the the Hand IK is in the wrong position. I don't understand what's is going wrong when I try to convert the Animations.

Animation Converter Version:
Animation Converter 1.03p01
Unity Version:
Unity 2021.3.23f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

UMotion has built in FBX Exporting capabilities. The Animation Converter's purpose is to convert form one *.anim format to another *.anim format. The Animation Converter is not capable of exporting to FBX so it shouldn't be used in this case.

Here is the link to the export chapter of the UMotion manual: https://www.soxware.com/umotion-manual/ImportExport.html

If you do continue to have problems with UMotion's FBX export, please post some further information:

- a screenshot of your export settings

- are you using humanoid or generic?

- a screenshot/video showing comparing the animation as shown in UMotion vs the exported animation

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

UMotion has built in FBX Exporting capabilities. The Animation Converter's purpose is to convert form one *.anim format to another *.anim format. The Animation Converter is not capable of exporting to FBX so it shouldn't be used in this case.

Here is the link to the export chapter of the UMotion manual: https://www.soxware.com/umotion-manual/ImportExport.html

If you do continue to have problems with UMotion's FBX export, please post some further information:

- a screenshot of your export settings

- are you using humanoid or generic?

- a screenshot/video showing comparing the animation as shown in UMotion vs the exported animation

Best regards,
Peter

Thank you for your Answer, I forgot to mention that I used Unity's FBX Exporter to export the clips that I converted from The Animation Converter, but that method didn't work right, but your answer did point me to a solution, my problem was I didn't set up the IK for the Generic rig, but once I did, it fixed my issues. I was just trying to convert a Unity anim file to a FBX Animation file but you helped me figure it out. Thanks again for your help!

Great to hear that you've been able to fix your issue.

Don't hesitate to contact me in case you have any further questions.

Best regards,
Peter