Add the feature to add suffix (e.g. humanoid, generic) to the converted animation
Please add the feature to add suffix (e.g. humanoid, generic) to the converted animation.
NOTE: This issue has been resolved by contacting support previously
Animation Converter Version:
1.03p01
Unity Version:
2021.3.8f1
Customer support service by UserEcho
Rename the "AnimationConverterWindow.cs" file at line 605
string[] guids = AssetDatabase.FindAssets("*", new string[] { configuration.OutputDirectory }); string[] paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)).ToArray(); var suffix = "legacy"; if (configuration.DestinationAnimationType == AnimationConverter.AnimationType.Generic) { suffix = "generic"; } else if (configuration.DestinationAnimationType == AnimationConverter.AnimationType.Humanoid) { suffix = "humanoid"; } else { suffix = "unknown"; } foreach (var assetPath in paths) { if (assetPath.EndsWith(".anim") == false) continue; foreach(var clip in clipsToConvertList.ToArray()) { string clipPath = AssetDatabase.GetAssetPath(clip); if (System.IO.Path.GetFileName(assetPath) == System.IO.Path.GetFileName(clipPath)) { string newAssetPath = System.IO.Path.GetFileNameWithoutExtension(assetPath) + " (" + suffix + ")"; AssetDatabase.RenameAsset(assetPath, newAssetPath); } } }