Answered

Required human bone "Hips" not found

Anonymous 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 5

No work, F***.. If you do not support humanoid so wrote at least... When you try to add a humanoid object.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Thanks for sending me the files. It works perfectly fine here, when the character is correctly configured as humanoid:

Try to import your character again into Unity, select the man.fbx and set Animation type to "Humanoid" then click on apply. This ensures that your character is configured correctly. Then drag&drop man.fbx into your scene and apply it to the UMotion Pose Editor.

Please let me know if you have any follow-up questions.

Best regards,
Peter

Under review

Humanoid is supported by UMotion. As the error message indicates the humanoid avatar applied to the humanoid character you tried to animate doesn't seem to be configured correctly. The bone that was configured as "hips" in the avatar configuration doesn't seem to be present in your character.

Select your character model (usually *.fbx) in the Unity project window. In the Inspector, click on the "Rig" tab and click on "Configure...". Make sure that all bones are green and everything is setup correctly.

If you can't get this working, please create an empty Unity project that includes just your character and UMotion and send it to me via the email support form (you can request a link to my Dropbox if file size is too big). Please make sure that the problem is reproduce-able before sending. This makes it much easier for me to provide you dedicated support.

Best regards,
Peter

Answer
Answered

Thanks for sending me the files. It works perfectly fine here, when the character is correctly configured as humanoid:

Try to import your character again into Unity, select the man.fbx and set Animation type to "Humanoid" then click on apply. This ensures that your character is configured correctly. Then drag&drop man.fbx into your scene and apply it to the UMotion Pose Editor.

Please let me know if you have any follow-up questions.

Best regards,
Peter

I did the same thing, I had the same humanoid set up as you on a screenshot but gave out a mistake. And tried other models Humanoid who did not want to work with your script. Would you like to provide a manual setup for problems like this?

If the humanoid avatar is configured correctly, it will work with UMotion. If UMotion can't load a humanoid avatar, it will throw an error messages that is going to indicate what's the issue with the configuration. In your case, there was a hips bone configured that was not present in your character (maybe because you used the humanoid avatar of a different character).


Here is Unity's official video tutorial on how to configure humanoid avatars: https://unity3d.com/de/learn/tutorials/topics/animation/humanoid-avatars

Best regards,
Peter