I have the same mesh in two projects. I work in umotion project to create animations then I have same mesh in game project.
I export clip from umotion project and copy animation file to game project. When I load into animator in game project the animation property lines display incorrect items from Unity's humanoid rigging.
Is it possible to use one project anims in another? Do I need to run the umotion clip editor in destination game project?
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