Answered

Change hand (for example) position in multiple animations.

tecd 4 years ago updated 4 years ago 2

Hi,

I am looking to change left hand position/rotation of a lot of animations, with each change being the exact same offset.  So in other words changing the position/rotation on the left hand position of the weapon for all my weapon animations.  I thought maybe this was something a copy and paste onto a new layer could do, however that way changes the actual position of the hand animations, and not the offset.  Do you have a non tedious way of doing this?

UMotion Version:
Pro 1.26
Unity Version:
2020.1.17f

Answer

Answer
Answered

Hi tecd,

thank you very much for your support request.

If you're doing your offset in an additive animation layer, it should work by copy and pasting the key(s) from the one animation's additive animation layer to the other animation's additive animation layer (I just double checked that). Keys in an additive animation layer are stored as "offsets".

Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi tecd,

thank you very much for your support request.

If you're doing your offset in an additive animation layer, it should work by copy and pasting the key(s) from the one animation's additive animation layer to the other animation's additive animation layer (I just double checked that). Keys in an additive animation layer are stored as "offsets".

Please let me know in case you have any follow-up questions.


Best regards,
Peter

I was actually using override so I will change this. Thanks, makes it a lot easier.