My problem is, how can I separate from one humanoid project to a generic (weapon) and humanoid (character) animation?
The timeline does not work in a humanoid project.
Animation cannot be convert to humanoid to generic or gen. to human.
Only character movement is played.
There are two different animators, one for the weapon, one for the character, so I need a generic and human.
Would also solve my problem if I somehow could play the weapon animation, to adjust the character, but it doesn't work because you can't play it at once which is fucking annoying, because so it makes no sense to the program.
I did the animations in blender, but I'm fucked because they're not fucking correct, however, animation cannot be combined with this program.
It's just fantastically complicated and useless... HELP
it's just that I can do generic animation, it just won't be correct for the character if I convert to humanoid.
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