I have rigged a blender character using the FACEIT' app to use the ARKIT shapekey system found in apples Face Cap app. I finished a normal rigging with auto rig pro and out put a humanoid FBX of character. when I bring the character into umotion pro it recognizes and lists the shapekeys in the character but keyed action does not show in the character. I have imported a face cap action fbx and just get an error that it appears as generic not humanoid.
Umotion would be a perfect tool to tune face cap dialogue and make it the goto tool for unity mocap animation...if I could get this to work, any suggestions?
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