"Hips" is not unique: Found multiple transforms named "Hips" is an error I'm getting. What's causing it?
[The following thread was restored from the old support forum]
Human bone mapping for human bones "Hips" is not unique: Found multiple transforms named "Hips" is an error I'm getting. I'm not sure what's causing it actually. I only have one hip bone on the model. It is because of that I'm not able to animate my character gameobject. What am I doing incorrectly in this case?
Answer
Hi,
thanks for your support request.
According to this error there is a second bone somewhere in the hierarchy of your GameObject named "Hips". Please expand the whole hierarchy in order to check that (hold ALT then click on the arrow to collapse/expand all).
If you can still not find a bone named "Hips", could you please send me a Unity project that contains just your model so that I can take a closer look at this issue. You can send that project via the email support form. Thanks.
Best regards,
Peter
Yup, just found that stray bone. Apparently, it was on the bat model that was deactivated on the character. Not sure why it was called Hips. :V
Thanks for the help!
Customer support service by UserEcho
Hi,
thanks for your support request.
According to this error there is a second bone somewhere in the hierarchy of your GameObject named "Hips". Please expand the whole hierarchy in order to check that (hold ALT then click on the arrow to collapse/expand all).
If you can still not find a bone named "Hips", could you please send me a Unity project that contains just your model so that I can take a closer look at this issue. You can send that project via the email support form. Thanks.
Best regards,
Peter