invisible fbx
i create an rig using mixamo and imported (humanoid) i edited some animation clips using the rig as game object and everything looks fine, but when i export to .fbx (tried ascii and binary) my character are invisible, i can see the animation because there are little dots in the cinema 4d preview, but my character are not visible. i tried to change to "Update existing one" but then, the animation don't play and the character stay in t-pose forever
Cinema 4d view:
Answer
Hi,
thank you very much for your support request.
Exporting as a fresh FBX file does only include the rig and the animation (not the mesh), that's intended. If you want to export your animation together with the mesh, then you have to use the "Update Existing File" mode and select your character's FBX file as destination file.
You mentioned that you've already did that, please verify that your settings are correct (e.g. that you've really selected your character's FBX file as destination file). Also check if there are any warning/error messages shown in the export log window. Before importing the FBX into an external modeling application, you can verify if the animation was added correctly to the character's FBX file in Unity. If the animation shows correctly in Unity, then the issue must be related to the import settings of your 3D modeling application.
For more information, you can also take a look at the related chapter in the manual (simply press on the question mark button in the export settings window to open the related manual page). You might also want to check out the FAQ section in the manual.
Please let me know in case you need some further assistance.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Exporting as a fresh FBX file does only include the rig and the animation (not the mesh), that's intended. If you want to export your animation together with the mesh, then you have to use the "Update Existing File" mode and select your character's FBX file as destination file.
You mentioned that you've already did that, please verify that your settings are correct (e.g. that you've really selected your character's FBX file as destination file). Also check if there are any warning/error messages shown in the export log window. Before importing the FBX into an external modeling application, you can verify if the animation was added correctly to the character's FBX file in Unity. If the animation shows correctly in Unity, then the issue must be related to the import settings of your 3D modeling application.
For more information, you can also take a look at the related chapter in the manual (simply press on the question mark button in the export settings window to open the related manual page). You might also want to check out the FAQ section in the manual.
Please let me know in case you need some further assistance.
Best regards,
Peter