Can a bone be inserted into a character rig? Not added to the end like a hand added to the arm but inserted in the middle like a new joint or two along the spine. I have a character with too few bones in the spine to properly animate its back arch and would like to add a joint. Can this be done in Umotion or would I have to go to a modeling software and re-rig, re-paint weights and re-animate all past animations on the character?
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