Point towards target
Hi. I am making a staff shooting animation. Is it possible to point the staff towards a dynamic target, while doing the shoot animation ? Basically if I point to shoot down, the staff points down, if I point up it shoots up and so on. I am using a non humanoid avatar for the bone rig.
Answer
Hi,
thank you very much for your support request.
For something like this you need a runtime IK solution (like Final IK or Unity's animation rigging). An animation file alone can't do this (this applies for all animation files, no matter if created in UMotion or any external 3D modeling application).
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Ahh I see, I was hoping UMotion had some fast and easy solution for this. Anyway, thanks for the help.
Customer support service by UserEcho
Hi,
thank you very much for your support request.
For something like this you need a runtime IK solution (like Final IK or Unity's animation rigging). An animation file alone can't do this (this applies for all animation files, no matter if created in UMotion or any external 3D modeling application).
Please let me know in case you have any follow-up questions.
Best regards,
Peter