I have a humanoid character already setup with bones:
Im trying to create some basic riding animations for a hover bike:
I have this bike set up for motion with a hover controller:
Eventually I would like to have a few character animations such as bcompensation for angle and general "look behind" stuff and such. I fugure once I have her seated on the bike that should be easy - but I dont really get that far.
So I have taken the ariana game object and thegame object of the bike and created a new project.
The bike does not yet have the hover controller attached.
So firstly - Im following the umotion startup video tutorial but when I add an ariana model my game object to a new umotion project it crashes umotion. and locks the game object, requiring a re-start of the scene. This happens pretty much every time.
Secondly I'm beginning to wonder if what I'm asking for will really work with Umotion. How do I acxtually get her to detect where the bike is and then move to the proper animation so that she will mount it.
Obviously I'm working with packages here because Im not a developer: Im very much an amateur to all of this and just trying to get my girl to sit on a bike.
Can anyone offer any advice?
A. Specifically to the crashing issue I am having?
B: General advice on the best way to animate my character on the vehicle? Do I need other tools?
Thanks very much.
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