Answered

Crashing on game object mode.

molonamok 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

I have a humanoid character already setup with bones:

https://assetstore.unity.com/packages/3d/characters/humanoids/ariana-character-118803

Im trying to create some basic riding animations for a hover bike:

https://assetstore.unity.com/packages/3d/vehicles/air/aaa-pbr-hover-bike-144805

I have this bike set up for motion with a hover controller:

https://assetstore.unity.com/packages/templates/realistic-hovercraft-controller-44792

Eventually I would like to have a few character animations such as bcompensation for angle and general "look behind" stuff and such. I fugure once I have her seated on the bike that should be easy - but I dont really get that far.

So I have taken the ariana game object and thegame object of the bike and created a new project.

The bike does not yet have the hover controller attached.

So firstly - Im following the umotion startup video tutorial but when I add an ariana model my game object to a new umotion project it crashes umotion. and locks the game object, requiring a re-start of the scene. This happens pretty much every time.

Secondly I'm beginning to wonder if what I'm asking for will really work with Umotion. How do I acxtually get her to detect where the bike is and then move to the proper animation so that she will mount it.

Obviously I'm working with packages here because Im not a developer: Im very much an amateur to all of this and just trying to get my girl to sit on a bike.

Can anyone offer any advice?

A. Specifically to the crashing issue I am having?

B: General advice on the best way to animate my character on the vehicle? Do I need other tools?

Thanks very much.

Rmorph.

UMotion Version:
Umotion Community. 1.19p02
Unity Version:
2019.1.14f1

Answer

Answer
Answered

Hi Rmorph,

thank you very much for your support request.

"So firstly - Im following the umotion startup video tutorial but when I add an ariana model my game object to a new umotion project it crashes umotion. and locks the game object, requiring a re-start of the scene. This happens pretty much every time."

I'm sorry that this is happening. I've just replied to your bug report that you've sent to me via email. In order to keep things organized, let's continue discussing this topic via the email thread :-)

"Secondly I'm beginning to wonder if what I'm asking for will really work with Umotion. How do I acxtually get her to detect where the bike is and then move to the proper animation so that she will mount it."

If the player should be able to walk around with the character, then press a button so that the character mounts on the hoverbike then that's something you have to do via scripting. With UMotion, you can create all the required animations for that but the actual functionality would have to be created via scripting.


If you just want to create an opening cut-scene (where the character walks to the hoverbike, jumps on it and starts flying away) you can use UMotion together with Unity Timeline.


Anyway, I would say start simple with the character already mounted on the hoverbike. Here's how you can do this:

Make your character a child of the hoverbike (in the Unity Hierarchy window). That way your character is going to move with the hoverbike. If you want to animate parts of your hoverbike (e.g. the steering) together with your character, you should drag & drop the root transform of your hoverbike into UMotion's Pose Editor. If you just want to animate your character, then just drag the root transform of your character into UMotion's Pose Editor.

I recommend using "generic" mode for your character.

Best regards,
Peter

GOOD, I'M SATISFIED

Thanks Peter :) Solid answer.

Satisfaction mark by molonamok 2 weeks ago
Answer
Answered

Hi Rmorph,

thank you very much for your support request.

"So firstly - Im following the umotion startup video tutorial but when I add an ariana model my game object to a new umotion project it crashes umotion. and locks the game object, requiring a re-start of the scene. This happens pretty much every time."

I'm sorry that this is happening. I've just replied to your bug report that you've sent to me via email. In order to keep things organized, let's continue discussing this topic via the email thread :-)

"Secondly I'm beginning to wonder if what I'm asking for will really work with Umotion. How do I acxtually get her to detect where the bike is and then move to the proper animation so that she will mount it."

If the player should be able to walk around with the character, then press a button so that the character mounts on the hoverbike then that's something you have to do via scripting. With UMotion, you can create all the required animations for that but the actual functionality would have to be created via scripting.


If you just want to create an opening cut-scene (where the character walks to the hoverbike, jumps on it and starts flying away) you can use UMotion together with Unity Timeline.


Anyway, I would say start simple with the character already mounted on the hoverbike. Here's how you can do this:

Make your character a child of the hoverbike (in the Unity Hierarchy window). That way your character is going to move with the hoverbike. If you want to animate parts of your hoverbike (e.g. the steering) together with your character, you should drag & drop the root transform of your hoverbike into UMotion's Pose Editor. If you just want to animate your character, then just drag the root transform of your character into UMotion's Pose Editor.

I recommend using "generic" mode for your character.

Best regards,
Peter