Answered
What Is Best Practice For Changing Walk Animation Into Crouching Animation?
What is the recommended usage or best practice for using UMotion to achieve the following:
I would like to change a walking animation into a crouching walk animation.
I imagine this is achieved via some combination of IK Pinning and Additive layers but I cannot seem to make anything work.
What is your recommendation for workflow?
UMotion Version:
Unity Version:
Answer
Answer
SOLVED "Modifying Walking Animation Into Crouching Animation":
The trick is to use IK Pinning on the legs on the base animation layer and lower the hips on an additive layer
*Working with existing animations requires UMotion Pro
STEPS:
- Config Mode > Run "IK Setup Wizard"
- File > Import Animation
- Import Dialog > Switch FK to IK Conversion to "ON"
- Clip Editor > Place Playhead at Frame 0
- Scene View > CMD + A or CTRL + A to select all Character Bones
- Pose Mode > Channels > Add tick mark to "IK Pinned"
- Clip Editor > Layers > Add New Layer > Additive Layer
- Lower Hips (and create your crouching position) > Set Key Frame.
Answered
Hi,
thanks for posting your solution. That's the correct way to do this.
Let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
SOLVED "Modifying Walking Animation Into Crouching Animation":
The trick is to use IK Pinning on the legs on the base animation layer and lower the hips on an additive layer
*Working with existing animations requires UMotion Pro
STEPS: