Our project has prop bones set up in our skeleton (eg. RightHandPropBone) and we attach props (eg. Sword) to that prop bone at runtime.
When creating animations with Umotion, it's very useful to be able to attach the actual prop to the prop bone at edit time (in this example, parenting Sword to RightHandPropBone) so that we can animate RightHandPropBone with the correct visual in the editor.
However when the sword is attached in this way, UMotion wants to add Sword to the project file the moment I drag the character into the Pose Editor. I don't want to add Sword to the project because it's not actually a bone (it's just a prop parented to a bone). There's also hundreds of props and a dozen characters, so I definitely don't want to add all those props to each of the project files.
How can this be resolved? Thanks!
Customer support service by UserEcho