Answered

Ignoring Component Property Error

david 3 years ago updated by Peter - Soxware Developer 3 years ago 1

I'm trying to export an animation with blendshapes as an FBX Binary, but I keep getting a yellow "ignoring component property" error on all the blendshapes in the base layer, everything previews fine, what should I do to fix this? 

UMotion Version:
Umotion Pro 1.24
Unity Version:
Unity 2020.1.15

Answer

Answer
Answered

Hi David,

thank you very much for your support request.

Please refer to the UMotion manual at "Clip Editor --> Import/Export". There is a nice table that compares the features each animation format supports. As you can see on the table, the FBX file format does not support animating Unity specific component properties (like the blend shape weights which are a sub property of Unity's renderer components).

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi David,

thank you very much for your support request.

Please refer to the UMotion manual at "Clip Editor --> Import/Export". There is a nice table that compares the features each animation format supports. As you can see on the table, the FBX file format does not support animating Unity specific component properties (like the blend shape weights which are a sub property of Unity's renderer components).

Please let me know in case you have any follow-up questions.

Best regards,
Peter