I can only assume I'm missing something, because it seems impossible to create smooth motion in which several axes of a bone or muscle group are keyed independently.
The clip I'm trying to create is a 'struggle' animation for a character being wrapped up in a web. Muscle groups should make this easy - and with Unity's own animation editor it is: I can key (for example) chest forward/backward and chest twist movements on different keyframes, creating a reasonably convincing 'writhe' effect. But with UMotion that seems impossible. If I key the chest open/close on frames 20 and 40, and upper body twist on frame 30 and 50, I would expect the twist and the curl to proceed together, just out of phase. Instead, the character acts like a robot, curling forward fully and only then starting to twist, then uncurling and then untwisting. I don't understand the curve view at all: it only shows one curve when several axes are involved and the keys can't be edited other than dragged along the timeline.
I can't believe this is how it's supposed to be; where am I going wrong?
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