Answered

Grounder Full Body Biped from Final IK support?

shanemt 3 years ago updated by Peter - Soxware Developer 3 years ago 1

I have a few animations that look very strange only when my character is walking up slopes, and I'm not sure what's causing it. I'm using the Final IK Grounder component to make my character walk up slopes. Is there any support for this component in UMotion?

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

UMotion is not executing any code at runtime of your game. UMotion produces regular, pre-authored animation clips (either *.anim or *.fbx files) that can be used like any other animation file. That means all scripts you would normally use with those files (like the Final IK Grounder) can be used as usual.

Using the Final IK Grounder while authoring your animation (during edit time in UMotion) probably won't make much sense as the ground slopes won't change during edit time. However, you can let UMotion execute scripts during edit time via the UMotion callback mechanism (usually used to extend UMotion with custom IK solutions). You can find more information about this feature in the manual at the chapter "Pose Editor --> Options" headline "Extending UMotion".

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

UMotion is not executing any code at runtime of your game. UMotion produces regular, pre-authored animation clips (either *.anim or *.fbx files) that can be used like any other animation file. That means all scripts you would normally use with those files (like the Final IK Grounder) can be used as usual.

Using the Final IK Grounder while authoring your animation (during edit time in UMotion) probably won't make much sense as the ground slopes won't change during edit time. However, you can let UMotion execute scripts during edit time via the UMotion callback mechanism (usually used to extend UMotion with custom IK solutions). You can find more information about this feature in the manual at the chapter "Pose Editor --> Options" headline "Extending UMotion".

Please let me know in case you have any follow-up questions.

Best regards,
Peter