Lev,I would like to work on hand rotations/Grips on a two handed object that has been tracked in VR like for example a baseball bat. I can get the tracker data in by recording its movement and playing it back in unity whilst recording an anim of a humanoid being posed by Final IK's VRIK based on the trackers motion. I do not want to repeat this at runtime, but to perfect the animation in Umotion of wrists etc. Trouble is I cant seem to IK or parent the second hand to an object held in the other hand. Can you give me any hints ? I tried to find a way to copy the coordinates (Keys) of the bat held in one hand and pase them to FK/IK movement in the other hand's data, but when I paste the keys they only paste the X axis (Red Curve ) and lose the z axis and y axis data.on the keys I Cant understand why could this be a bug? Otherwise is there a way to copy the local positions on one hand and paste into a new transform on the root object using the root's co ordinates?
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