I'm having problems with exporting animations for a specific character ("Root" not found in fbx).
I'm creating a new fbx, not overriding an existing.
This occurs for animating a specific character only.
The only difference between this and other characters I've tested with is that in the problem character the name of the fbx and the name of the object containing the "Skinned Mesh Renderer" are the same. If I instead create a copy of the fbx and use that I don't get this message. But then the hierarchy of the exported animation changes from the object assigned to be animated (new object added as child to root-object).
If I export as .anim instead of fbx there is no problem.
Any known issues regarding this?
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