Answered
Can I delete excess properties on humanoid project?
Don't need to make my character stay in half t-pose when animation plays
UMotion Version:
1.22p14
Unity Version:
2018.4.20f1 Personal
Answer
Answer
Answered
Hi,
thank you very much for your support request.
A well formed humanoid animation file (*.anim) always contains curves for all humanoid muscles. If you don't wont to animate certain bones, you can delete all keys of that bone in your UMotion animation clip. The exported *.anim file does then contain a constant animation curve for the related muscles.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
A well formed humanoid animation file (*.anim) always contains curves for all humanoid muscles. If you don't wont to animate certain bones, you can delete all keys of that bone in your UMotion animation clip. The exported *.anim file does then contain a constant animation curve for the related muscles.
Please let me know in case you have any follow-up questions.
Best regards,
Peter