Exported animation has different speed
I'm having problems with the speed of the animation exported with the anim format, I tried as fbx but it doesn't work, with anim some animations work correctly, however when I create a layer the speed is out of control, even reducing the speed to 0.1 the animation is bad. What is happening?
Answer
Hi,
thank you very much for your support request.
When you select the exported *.anim and preview it in the inspector window, does it play correctly then?
If yes, then you need to check your Animator state machine setup (maybe you altered the animation speed there).
If not, please post some additional information so that I can help you: A video demonstrating your problem or even better a unity package that includes your character, the UMotion project and the exported animation so that I can look at it. You can send me the package via email support (or request a link to my dropbox via said email).
I tried as fbx but it doesn't work
Please check out the chapter "Exporting Animations FAQ" in the UMotion manual. Use the "Update existing file" mode when exporting a humanoid animation.
Best regards,
Peter
Hi I was the one who asked the question on the forum, sorry for the mistake I forgot that the animation speed was 2.00 in the unity viewer
Customer support service by UserEcho
Hi,
thank you very much for your support request.
When you select the exported *.anim and preview it in the inspector window, does it play correctly then?
If yes, then you need to check your Animator state machine setup (maybe you altered the animation speed there).
If not, please post some additional information so that I can help you: A video demonstrating your problem or even better a unity package that includes your character, the UMotion project and the exported animation so that I can look at it. You can send me the package via email support (or request a link to my dropbox via said email).
Please check out the chapter "Exporting Animations FAQ" in the UMotion manual. Use the "Update existing file" mode when exporting a humanoid animation.
Best regards,
Peter