Answered

Can I create and bind rig to model inside unity?

ara17 3 years ago updated by Peter - Soxware Developer 3 years ago 1

Is it possible, for example, place non-rigged (without armature) model on the scene then create skeleton rig for it and bind it by automatic weight (like in blender) inside unity with this asset, or the only way is to create rig in 3d model software and import it into Unity?

UMotion Version:
1.22p13
Unity Version:
2019.4.11f1

Answer

Answer
Answered

Hi,

thank you very much for your support request.

Please check out this answer I gave to a similar question: https://support.soxware.com/en/communities/1/topics/12-is-possible-to-make-rigging-in-umotion-from-scratch#comment-4

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

Thanks!

Satisfaction mark by ara17 3 years ago
Answer
Answered

Hi,

thank you very much for your support request.

Please check out this answer I gave to a similar question: https://support.soxware.com/en/communities/1/topics/12-is-possible-to-make-rigging-in-umotion-from-scratch#comment-4

Please let me know in case you have any follow-up questions.

Best regards,
Peter