Answered
Can I create and bind rig to model inside unity?
Is it possible, for example, place non-rigged (without armature) model on the scene then create skeleton rig for it and bind it by automatic weight (like in blender) inside unity with this asset, or the only way is to create rig in 3d model software and import it into Unity?
UMotion Version:
1.22p13
Unity Version:
2019.4.11f1
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Hi,
thank you very much for your support request.
Please check out this answer I gave to a similar question: https://support.soxware.com/en/communities/1/topics/12-is-possible-to-make-rigging-in-umotion-from-scratch#comment-4
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Please check out this answer I gave to a similar question: https://support.soxware.com/en/communities/1/topics/12-is-possible-to-make-rigging-in-umotion-from-scratch#comment-4
Please let me know in case you have any follow-up questions.
Best regards,
Peter