I have an script on the same object that has an animator component, with a public float property, im going to call it X
in my uMotion project, i create a custom property, that controls this value X. I can now key it, and it export fine and the value is properly animated in the .anim file.
however my issue is : the value is not being updated while im editing my animation in edit mode. i tried printing the value X with a callback, and i can see the callback being fired but the X value never change regardless of what i do while editing my animation.
This value is used to drive the offset of a texture in a material and i would love to be able to preview it while animating ! It technicaly works but im animating blindy
thank you, i love umotion !
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