Answered

Is it possible to export the clip between the playback in and out point?

Anonymous 4 years ago updated 6 months ago 2

Umotion Pro user here...

Is it possible to export the clip between the playback in and out point?

I have these really long clips and I'd like to export several smaller clips from the longer clips-

For example can I just export what is between the in/out points here ?

Image 443



The only way I was able to sort of accomplish this was to "crop to playback" then export but then I have to re-import the original clip and do it again which makes it a very slow process-

Is there a way to do this already? If not I'd like to request this feature.

Thank you for your time.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi

thank you very much for your support request.


You are right, "Crop to playback" is currently the only UMotion built-in way to achieve this. But instead of re-importing the animation clip every time, you can just duplicate it several times using this button:

attachFull698805

This might make your workflow a little bit faster.

Btw. Unity also has a nice built-in way to split animations. Select your source animation (this only works for *.fbx or similar, not for *.anim though) and in the inspector window open the "Animation" tab. There you can create new animation clips. Via the start/end time you can define which part of the source animation should be taken in your newly created animation clip: https://docs.unity3d.com/560/Documentation/Manual/Splittinganimations.html

Please let me know in case you have any follow-up questions.

Best regards,

Peter

Answer
Answered

Hi

thank you very much for your support request.


You are right, "Crop to playback" is currently the only UMotion built-in way to achieve this. But instead of re-importing the animation clip every time, you can just duplicate it several times using this button:

attachFull698805

This might make your workflow a little bit faster.

Btw. Unity also has a nice built-in way to split animations. Select your source animation (this only works for *.fbx or similar, not for *.anim though) and in the inspector window open the "Animation" tab. There you can create new animation clips. Via the start/end time you can define which part of the source animation should be taken in your newly created animation clip: https://docs.unity3d.com/560/Documentation/Manual/Splittinganimations.html

Please let me know in case you have any follow-up questions.

Best regards,

Peter

Does this option still not exist? Would be really cool feature and seems to be a trivial to implement option compared to the complexity of the other features of the tool?