Answered

Humanoid to Generic

Anonymous 1 month ago updated by Peter - Soxware Developer 1 month ago 2

I have some humanoid animations that dont work with my generic animations. Is it possible to convert/retarget humanoid animations to a generic skeleton with this? Will it take care of the name hierarchy and scale too?

UMotion Version:
Unity Version:
2020

Answer

Answer
Answered

Hi,
thank you very much for your support request.

You can only re-target your humanoid animation to your generic character if your generic character can be configured as humanoid. In that case you would just need to duplicate your character and configure the duplicated version as humanoid. Create a new UMotion project of type humanoid and then import the humanoid animation clip. Then create a generic UMotion project for the generic version of your character and import the humanoid UMotion project (via regular clip import) into the generic project. Now you can export the animation as generic.

My Animation Converter asset does it in a similar way but it has an optimized workflow for this conversion and is thus faster (requires less clicks).


Please let me know in case you have any follow-up questions.

Best regards,
Peter

Original Post made by me, forgot to sign up 

Answer
Answered

Hi,
thank you very much for your support request.

You can only re-target your humanoid animation to your generic character if your generic character can be configured as humanoid. In that case you would just need to duplicate your character and configure the duplicated version as humanoid. Create a new UMotion project of type humanoid and then import the humanoid animation clip. Then create a generic UMotion project for the generic version of your character and import the humanoid UMotion project (via regular clip import) into the generic project. Now you can export the animation as generic.

My Animation Converter asset does it in a similar way but it has an optimized workflow for this conversion and is thus faster (requires less clicks).


Please let me know in case you have any follow-up questions.

Best regards,
Peter