Hello there. Same guy that using Umotion more than a year. (which buggering you about multiple instances switching characters easyl etc)
This was same issue from the beginning and drive me crazy.
My game had lots of interactions between humanoid characters, like handshaking, kissing, hugging etc.
So postioning them is importand. I generate lots of umotion animations with two key frames long.
Anyway, I made the poses animations bake it. etiher of Root Transfer Rotation (all tree of them) was ticked or baked directy (with new verison).
In old forum you say that is a Unity bug and should have fixed in 2018.3 or something. Now I'm using unity 2018.4 and 19.02p
In old times, skewing was large margin, let say 10 cm or more, in latest versions it drops to probably 2cm or something like that. But still there.
And drives me crazy. Everything is ok on timeline or scene windiow.After baking then I press to play, animation position is not exact same point as editing time.
Is there any explanation, Any
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