Answered

Can't move Curve points vertically?

Ben Allen 4 weeks ago updated 4 weeks ago 2

I can move the points horizontally but not vertically, I have to export to an animation and use the built in Unity animation editor. I figure I must be doing something wrong or there is a setting I'm blind to.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi Ben,

thank you very much for your support request.

Yes you can move keys in the curve editor vertically but only if the key type is capable of this type of editing. I guess you tried moving a rotation property's key vertically that is using "quaternion interpolation" or "progressive quaternion interpolation". 


Moving those keys vertically is not possible as it wouldn't generate any useful results. Switch to "euler interpolation" if you want to do this kind of editing.


This video highlights the differences between the 3 available rotation interpolation modes:

Please let me know in case you have any follow-up questions.

Best regards,

Peter

Answer
Answered

Hi Ben,

thank you very much for your support request.

Yes you can move keys in the curve editor vertically but only if the key type is capable of this type of editing. I guess you tried moving a rotation property's key vertically that is using "quaternion interpolation" or "progressive quaternion interpolation". 


Moving those keys vertically is not possible as it wouldn't generate any useful results. Switch to "euler interpolation" if you want to do this kind of editing.


This video highlights the differences between the 3 available rotation interpolation modes:

Please let me know in case you have any follow-up questions.

Best regards,

Peter

Thank you very much! I'm coming from a background of Blender, so I have to get used to what isn't quite the same but it's working much better for me to animate a lot of things inside of unity where I can test right away and keep the animations outside of the geometry files. I think the only thing that really comes up is not being able to rotate several bezier points at a time and the ability to manipulate dopesheet key frames, as in sliding and scaling them and what not.