Import from Blender
Thank you :)
Answer
Hi Olafs,
thank you very much for your support request.
You can import animations from Blender like you would normally do in Unity: Either place the *.blend file directly in your Unity Assets folder (or any sub-folder) or export the animation as *.FBX (from Blender). Once Unity has imported the files (and thus created Unity proprietary *.anim files internally), you can use the Import button in UMotion to import the related animations.
"can I use UMotion successfully in a 2D game?"
With UMotion you can create a UMotion project file of type "generic" that allows you to animate any Unity transform's (i.e. the objects you see in the Unity Hierarchy) position, rotation and scale. By using a "Custom Property" constraint you can animate any property of a component/script. So yes, this basically allows you to animate anything you want, also 2D objects.
Please let me know in case you stumble across some issues, I would be happy to help.
Best regards,
Peter
Customer support service by UserEcho
Hi Olafs,
thank you very much for your support request.
You can import animations from Blender like you would normally do in Unity: Either place the *.blend file directly in your Unity Assets folder (or any sub-folder) or export the animation as *.FBX (from Blender). Once Unity has imported the files (and thus created Unity proprietary *.anim files internally), you can use the Import button in UMotion to import the related animations.
"can I use UMotion successfully in a 2D game?"
With UMotion you can create a UMotion project file of type "generic" that allows you to animate any Unity transform's (i.e. the objects you see in the Unity Hierarchy) position, rotation and scale. By using a "Custom Property" constraint you can animate any property of a component/script. So yes, this basically allows you to animate anything you want, also 2D objects.
Please let me know in case you stumble across some issues, I would be happy to help.
Best regards,
Peter