ik pinning to an external object
Is it possible to pin a character's hands to an external object to create an animation of manipulating that object? For example to rotate the wheel with your character's hands?wheel.gif
Answer
Hi,
thank you very much for your support request.
An animation file (*.anim or *.fbx) can only reference bones/transforms that are within your character's hierarchy. Referencing external transforms (that are not a child in the character's transform hierarchy) is not possible. UMotion just creates regular animation files so this limitation also applies for UMotion created animations.
You would need to use a run-time script (a run-time IK solver) to pin the hands of your character to the wheel. You would also need a script to enable/disable the effect when your character grabs the wheel.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
An animation file (*.anim or *.fbx) can only reference bones/transforms that are within your character's hierarchy. Referencing external transforms (that are not a child in the character's transform hierarchy) is not possible. UMotion just creates regular animation files so this limitation also applies for UMotion created animations.
You would need to use a run-time script (a run-time IK solver) to pin the hands of your character to the wheel. You would also need a script to enable/disable the effect when your character grabs the wheel.
Please let me know in case you have any follow-up questions.
Best regards,
Peter