In Unity when you import an animation, normally you get an option to add custom "curves", name them, and add keyframes for them. Then, the curves can be tracked as properties in the animator.
When I create an animation with UMotion, I don't see this option on the clip anymore. How do I associate custom data (not events) with my animation using UMotion?
Here's an example of a regular import w/ custom curves:
However, these options don't appear for the exported .anim files in UMotion:
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