Answered

FBX vs Anim

tom 4 years ago updated by Peter - Soxware Developer 4 years ago 1

Hi I'm getting disrepencies from ANIM export to FBX (lossless).

ANIM export everything works great, but I can't get any compression on the files - so its too large.

FBX export has a different pose around.

Image on left, is same model with export in ANIM (frame 1), and image on right is same model using export animation in FBX (frame 1). 

I'm a bit stuck here. It's a humanoid rig.

Image 228

UMotion Version:
1.21p01
Unity Version:
2019.2.21f1

Answer

Answer
Answered

Hi tom,
thank you very much for your support request.

When exporting an *.FBX animation for humanoid, always use "Write Mode" set to "Update Existing File". Then select your character's *.FBX as destination file (so that your animation is directly written into the *.FBX of your character). This ensures max. compatibility with the humanoid avatar of your character.

Please let me know if this solves your issue.

Bets regards,
Peter

Answer
Answered

Hi tom,
thank you very much for your support request.

When exporting an *.FBX animation for humanoid, always use "Write Mode" set to "Update Existing File". Then select your character's *.FBX as destination file (so that your animation is directly written into the *.FBX of your character). This ensures max. compatibility with the humanoid avatar of your character.

Please let me know if this solves your issue.

Bets regards,
Peter