I set up all my animations, and basically any of the animations where my character's spine had to be moved, he is crazily below the ground when I test the animation.
Like I had to severely move the zombie to get him to crawl, and when making the animations the zombie seemed to be in the perfect place compared to the ground. Now when I test the animations my limping and crawling show him half way into the ground, much lower than what it looked when I was using the clip editor to make the animations.
I moved the rig into crawl position by selecting all the IK bones and translating all them downwards and such. Is there certain bones that should not be translated maybe? I am not sure how I go about this, any help would be appreciated.
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