Answered

Feature request: Search animated properties

Giuseppe 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 4

Hello, I am a new user and I am really liking this package. I provide these thoughts for your consideration, and thank you for UMotion's existence. I apologise if I have missed a feature that provides this functionality.

I have found that I spend a lot of time scrolling up and down the list of animated properties. I think that the simplest solution would be to have a search bar in the empty space of the bar at the top, that would filter the list as you type. Ideally, it would stay filtered until it is cleared or replaced with other text.

I have created a mock-up:

Beyond this, I have thought about the possibility of being able to view the list as a collapsible hierarchy as an option...

Regards,

Giuseppe

UMotion Version:
1.21
Unity Version:
2020.10b1

Answer

Answer
Answered

Hi,
thank you very much for sharing your ideas. Really appreciated.

Selecting a bone in the scene view automatically selects the bone in the Clip Editor as well (and scrolls to it). I personally find that faster than typing the name into a search box.  Do you think that there are still situations where a search box would be more convenient?

"Beyond this, I have thought about the possibility of being able to view the list as a collapsible hierarchy as an option..."

I've taken a note to my "ideas for the future" list.

Best regards,
Peter

Indeed that would be helpful!

Answer
Answered

Hi,
thank you very much for sharing your ideas. Really appreciated.

Selecting a bone in the scene view automatically selects the bone in the Clip Editor as well (and scrolls to it). I personally find that faster than typing the name into a search box.  Do you think that there are still situations where a search box would be more convenient?

"Beyond this, I have thought about the possibility of being able to view the list as a collapsible hierarchy as an option..."

I've taken a note to my "ideas for the future" list.

Best regards,
Peter

Hi Peter,

yes, clicking on the bone in the scene view is the fastes way. But not all of them are visible to me there - for example I have one bone for the jaw which I can only manipulate when finding it in that list.

Best,
Jens

All bones shown in the "Animated Properties List" should be select-able in the scene view (except when you set their "Visiblity" property to "Hide" in config mode). If the bone is hidden below another bone, you can change it's appearance in config mode to make it easier to be selected (e.g. increase size, or choose a different rendering style). If the joint is the last joint of a bone chain (e.g. the last phalanx of a finger) you need to select the sphere at the end:


You can also improve that situation by extruding the bone in Config Mode (see video tutorial about config mode).

Best regards,
Peter