my blendshape animations are saved as unity .anim, I want to be able to sync this up with the mocap and then edit it in the editor. however, it's saved as a generic .anim. when trying to import it, it only loads the first frame of the animation and gives the warning " skipped animating generic objects that have no humanoid bone in their parent hierarchy"
If i try to convert it through umotion to humanoid it won't work since it counts as only being one frame long.
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