Answered

Ability to pause

Maarten 7 months ago updated by Peter - Soxware Developer 7 months ago 1

Hi Peter,

I think I'm simply looking in the wrong direction, but can it be that the ability to pause in the Clip Editor is not available anymore? When I hit spacebar, the playhead jumps back to the place where I started it from. I want it to pause at the frame where I hit space instead. How can I enable this?

Best, 
Maarten 

UMotion Version:
1.20p08
Unity Version:
2019.3.3f1

Answer

Answer
Answered

Hi Maarten,

thank you very much for reaching out.

This behavior has been changed due to a user request. The idea was, that in most cases you are working on a certain pose (frame) of your animation. When you press play, you usually intend to preview how that frame looks in combination with the following frames. As soon as you stop playback, the frame cursor should then jump back right back to the frame that you are currently working on so that you can further fine-tune.

As soon as I changed that, several users told me that there are also valid reasons why one would like to have the frame cursor stop at it's current playback position (as it has been in previous UMotion versions). So in the next update (V1.21) I'm going to offer both.

Please let me know if you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

Thanks Peter, 

As always, your support is legendary!

Best, 
Maarten 

Satisfaction mark by Maarten 7 months ago
Answer
Answered

Hi Maarten,

thank you very much for reaching out.

This behavior has been changed due to a user request. The idea was, that in most cases you are working on a certain pose (frame) of your animation. When you press play, you usually intend to preview how that frame looks in combination with the following frames. As soon as you stop playback, the frame cursor should then jump back right back to the frame that you are currently working on so that you can further fine-tune.

As soon as I changed that, several users told me that there are also valid reasons why one would like to have the frame cursor stop at it's current playback position (as it has been in previous UMotion versions). So in the next update (V1.21) I'm going to offer both.

Please let me know if you have any follow-up questions.

Best regards,
Peter