Fixed

Exporting clips with layers

Craig 1 month ago updated by Peter - Soxware Developer 4 weeks ago 2

I'm adding a rotational offset to an animation clip, which I'm exporting as an FBX (2019) file.  A second layer using Additive blending is used to add the rotational offset.  If I have the rotational offset layer selected when I do the export, the exported animation has only the animation frames based on the layers keys from the additive layer (Rotation Offset).  To get the animation to work properly using both layers, the Base Layer has to be selected before I do the export.

I'm not sure if this is expected behaviour or not.


Thanks.

UMotion Version:
1.20p08
Unity Version:
2019.3.4f1

Answer

Answer
Fixed

Fixed in UMotion V1.21.

Thanks for reporting.


Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by Craig 3 weeks ago
Working on fix

Hi Craig,

thank you very much for the bug report.

I'm able to reproduce this issue and am working on a fix that's planned to be included in the upcoming UMotion V1.21 release.

Best regards,
Peter

Answer
Fixed

Fixed in UMotion V1.21.

Thanks for reporting.


Best regards,
Peter