Not sure if this is possible out of the box, but here's the situation I'm facing:
I have a character (generic rig) that I want to duplicate and have several copies of my scene. These copies aren't supposed to move, they're just supposed to stay still in different poses. The probably is, they just stay in the character's default pose until I press play and my script sets them to the desired pose. This makes positioning objects and props around them difficult, because I can only see their actual poses when the game is running.
Is there a way to, outside of play mode, link these duplicated characters to different specific UMotion clips, so that I can see what their pose will be while in the editor and thus position props accordingly?
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