Answered

Few ideas on improving user experience

MaciejP 2 months ago updated 2 months ago 2

Hi,

I've been using UMotion for about 2 months and so far it's been very usefull.

There are few things however that could be improved.

1. Interchanging background for each track in clip editor - sometime it's hard to tell which keys are from which properties.

2. After clicking 'Add Layer' button, the text could be selected, so I could name it (now I have to select the text on the popup). Also, the Enter button doesn't work as OK, so it needs to be pressed with a mouse.

3. Changing speed of parts of animation - now I need to delete every other key and manually move following keys to achieve that.

Thanks

Maciej

UMotion Version:
1.20p07
Unity Version:
2019.2.18f1

Answer

Answer
Answered

Hi,
thank you very much for your feedback. I really appreciate that.

1. I think this is a good idea. I've added this to my "ideas for future updates" list.

2. In the next update the name field is now selected by default.
Regarding confirming by pressing enter: This already works but you need to press enter twice (once to confirm the text field input and a second time to confirm the whole dialog). This is the same across the whole UMotion UI and I want to keep that behavior consistent.

3.What you are looking for is called "ripple"-edit. This feature was already introduced in UMotion V1.11 (see forum post). 

Hold the [R] key while scaling/moving selected keys to move existing keys in such a way that they are not going to be overwritten (or leave a gap).

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by MaciejP 2 months ago
Answer
Answered

Hi,
thank you very much for your feedback. I really appreciate that.

1. I think this is a good idea. I've added this to my "ideas for future updates" list.

2. In the next update the name field is now selected by default.
Regarding confirming by pressing enter: This already works but you need to press enter twice (once to confirm the text field input and a second time to confirm the whole dialog). This is the same across the whole UMotion UI and I want to keep that behavior consistent.

3.What you are looking for is called "ripple"-edit. This feature was already introduced in UMotion V1.11 (see forum post). 

Hold the [R] key while scaling/moving selected keys to move existing keys in such a way that they are not going to be overwritten (or leave a gap).

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Hi,

Thank You - I didn't know about the 2x enter and 'ripple' edit.

Best regards

Maciek