Override layer and FBX export issue
CesarGenera 3 years ago • updated by Peter - Soxware Developer 3 years ago • 1
First many thanks for this awesome plugin!
I have an issue when exporting an humanoid animation to FBX when using override layers. If I don't use any override layer, the hips orientation (red arrow in the Unity animation preview window) points in the expected direction. As soon as I add an override layer, even without any keyed frame, the red arrow always point forward, and the feet of the character start moving around. The effect is if the hip was still and the feet compensate the movement, loosing al the foot floor placement. The issue doesn't happen if I export to anim file. Many thanks
Customer support service by UserEcho
thank you very much for your bug report. I really appreciate that.
Could you please send me a small repo project (e.g. a new Unity project with a character and a UMotion project file that shows this issue)? This makes it a whole lot easier for me to reproduce and address the exact same situation that you have. You can send it to me via the email support form (or if file size is too big, you can request a link to my Dropbox via email). Please also include a short step-by-step instruction how I can reproduce the issue with the sent project.
Thank you very much.