Answered

IK Pinning with feet

Craig 3 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

In your tutorials, you demonstrate IK pinning with arms and the hands, you also show some brief clips of adding a IK handle to the feet.  

Can you please post a tutorial on how you do this with the feet please.  I've spent many many hours trying to figure this out and I'm still none the wiser and a tutorial would go a long way in clarifying a difficult topic.


I'm using animations from Maximo and many of these have annoying issues with foot placement not being correct.

UMotion Version:
Version1.20p07(current)
Unity Version:
2019.3

Answer

Answer
Answered

Hi Craig,
thank you very much for your support request.

The easiest way to setup IK pinning is by using the IK Setup Wizard. It automatically configures feet and hand IK targets to include the IK pinning functionality. You can convert existing animations to IK by clicking on "Edit --> FK to IK Convertion".

Here are some in depth tutorials (in the manual there is a nice overview of all available video tutorials in the "Video Tutorials" chapter):

How to use the IK Setup Wizard (and the manual setup approach).

IK Pinning uses the Child-Of constraint under the hood. Watch this before the IK Pinning tutorial.

IK Pinning.

And here a video tutorial where I use all of this in a practical example (fixing a broken MoCap animation):

Don't hesitate to ask in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi Craig,
thank you very much for your support request.

The easiest way to setup IK pinning is by using the IK Setup Wizard. It automatically configures feet and hand IK targets to include the IK pinning functionality. You can convert existing animations to IK by clicking on "Edit --> FK to IK Convertion".

Here are some in depth tutorials (in the manual there is a nice overview of all available video tutorials in the "Video Tutorials" chapter):

How to use the IK Setup Wizard (and the manual setup approach).

IK Pinning uses the Child-Of constraint under the hood. Watch this before the IK Pinning tutorial.

IK Pinning.

And here a video tutorial where I use all of this in a practical example (fixing a broken MoCap animation):

Don't hesitate to ask in case you have any follow-up questions.

Best regards,
Peter