Answered

Walking animation with variable step length

Ata Otaran 6 months ago updated by Peter - Soxware Developer 6 months ago 1

Hi, I was wondering if it would be possible to create a smooth walking animation which takes as and input different step lengths depending on the velocity of walking. Would it be possible to use the IK solver in Real Time to manipulate the step lengths as they are happening? 

Thanks,

Ata

UMotion Version:
Any version
Unity Version:
Latest

Answer

Answer
Answered

Hi Ata,
thank you very much for your support request.

UMotion's internal IK solver can only be used at authoring time (not at runtime). You can extend UMotion (to preview or bake) any other IK solver using the UMotion callback mechanism (more information is provided by the manual at "Pose Editor --> Options --> Extending UMotion").

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi Ata,
thank you very much for your support request.

UMotion's internal IK solver can only be used at authoring time (not at runtime). You can extend UMotion (to preview or bake) any other IK solver using the UMotion callback mechanism (more information is provided by the manual at "Pose Editor --> Options --> Extending UMotion").

Please let me know in case you have any follow-up questions.

Best regards,
Peter