Answered
Walking animation with variable step length
Hi, I was wondering if it would be possible to create a smooth walking animation which takes as and input different step lengths depending on the velocity of walking. Would it be possible to use the IK solver in Real Time to manipulate the step lengths as they are happening?
Thanks,
Ata
UMotion Version:
Any version
Unity Version:
Latest
Answer
Answer
Answered
Hi Ata,
thank you very much for your support request.
UMotion's internal IK solver can only be used at authoring time (not at runtime). You can extend UMotion (to preview or bake) any other IK solver using the UMotion callback mechanism (more information is provided by the manual at "Pose Editor --> Options --> Extending UMotion").
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Ata,
thank you very much for your support request.
UMotion's internal IK solver can only be used at authoring time (not at runtime). You can extend UMotion (to preview or bake) any other IK solver using the UMotion callback mechanism (more information is provided by the manual at "Pose Editor --> Options --> Extending UMotion").
Please let me know in case you have any follow-up questions.
Best regards,
Peter