Record the animation on differnt parent, export the clip different
Hi there, I have recorded an attack animation on the root object facing 0 degrees, then I have parented the same root object to a parent with -180 degrees in Y-axis, and recorded the animation. Then un-parented the game object. If I preview them in the UMotion clip editor, both animations face the same direction, but when I export the clip the second animation faces the other way.
Any way to export both animation in the same way withouth redo the animation?
Answer
Hi,
thank you very much for your support request.
Please try the following:
1) Select the exported *.anim (or when exporting to *.FBX select the *.FBX)
2) In the Inspector, make sure that the "Root Transform Rotation" setting is set to "Original" instead of "Body Orientation".
Instead of the parent/unparent trick you could also use the "Offset" field in the "Root Transform Rotation" setting to apply a rotational offset in the future. You could also do that in UMotion by adding a new additive animation layer and then apply a rotational offset to a parent transform (when you want to change the root motion translation direction, make sure that the transform is a parent of the root motion node).
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Please try the following:
1) Select the exported *.anim (or when exporting to *.FBX select the *.FBX)
2) In the Inspector, make sure that the "Root Transform Rotation" setting is set to "Original" instead of "Body Orientation".
Instead of the parent/unparent trick you could also use the "Offset" field in the "Root Transform Rotation" setting to apply a rotational offset in the future. You could also do that in UMotion by adding a new additive animation layer and then apply a rotational offset to a parent transform (when you want to change the root motion translation direction, make sure that the transform is a parent of the root motion node).
Please let me know in case you have any follow-up questions.
Best regards,
Peter