Answered

Parent node

wzk 4 years ago updated by Peter - Soxware Developer 4 years ago 1

动画完成后,父节点将受到影响。父节点是摄影机,摄影机将跟随动画。在第一个视角中,相机是一个子节点,该子节点还将跟随动画,位移,旋转等的影响。

Google Translator:

After the animation is complete, the parent node will be affected. The parent node is a camera, which will follow the animation. In the first perspective, the camera is a child node that will also follow the effects of animation, displacement, rotation, etc.

UMotion Version:
1.2.0
Unity Version:
2019

Answer

Answer
Answered

Hi,
thank you very much for your support request.

I tried to translate your question to English but I'm not 100% sure if the translation is correct and if I understood the question correctly. I think you might be looking for the Child-Of constraint:

(You can enable subtitles for easier understanding.)


Please let me know in case it was something else you've been asking for.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

I tried to translate your question to English but I'm not 100% sure if the translation is correct and if I understood the question correctly. I think you might be looking for the Child-Of constraint:

(You can enable subtitles for easier understanding.)


Please let me know in case it was something else you've been asking for.

Best regards,
Peter