I'm relatively new to this, but I'm not asking for a tutorial! I'm just not familiar enough with animating to be sure by reading UMotion's feature list. To explain my needs, basically, I have a nice mocapped idle animation that I need to use in a VR game that by nature immobilizes the head/hands/feet of the character. That means that the animation's movements make the body look a little jerky, since those parts don't follow along.
So, what I'm hoping to do is proportionally flatten the animation curves, to normalize them and reduce those movements.
Is this possible with UMotion Community or Pro? I don't need a long explanation, since there's surely documentation to help with that part. But I'm wary of digging through a tool I don't fully understand looking for a solution that might not exist.
Thanks so much!
Customer support service by UserEcho