Not a bug

Extra key frames added before the keyed frame for IK Feet and Hands. Bug?

Anonymous 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

Is this a bug? I can ignore it but I would prefer if this was not there, makes the dopesheet look messier

UMotion Version:
Unity Version:

Answer

Answer
Not a bug

Hi,
thank you very much for your support request.

This keys are automatically created by the Child-Of constraint (which is used by the IK Rig by default). Please check out the following two video tutorials to learn more (it also explains the purpose of this keys):

If you don't need the IK Pinning feature, you can remove the Child-Of constraints from your IK rig. No additional keys are going to be created in that case.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Not a bug

Hi,
thank you very much for your support request.

This keys are automatically created by the Child-Of constraint (which is used by the IK Rig by default). Please check out the following two video tutorials to learn more (it also explains the purpose of this keys):

If you don't need the IK Pinning feature, you can remove the Child-Of constraints from your IK rig. No additional keys are going to be created in that case.

Please let me know in case you have any follow-up questions.

Best regards,
Peter