Answered

Only avatars created by Unity model importer are supported UMotion

Xyth 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 1

I have a rigged, working Humanoid model in Unity 2019, its fully animated and works as expected, yet when i drag it onto the pose editor I get the above error message.  Any clues what I might need to change?  The model can be exported and imported into unity as is so i dont understand the error.

UMotion Version:
latest
Unity Version:
Pro

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Please make sure that in the "Rig" tab of the import settings (shown in the Inspector when selecting your character's source file in the "Project Window"), you have set "Avatar Definition" to "Create from this model". This is to ensure that Unity generate's a humanoid avatar from your character.


UMotion requires a humanoid avatar that has been generated by Unity's model importer as it contains more information (needed to guarantee correct humanoid *.anim export) then a humanoid avatar generated via script.

Please let me know if you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

Please make sure that in the "Rig" tab of the import settings (shown in the Inspector when selecting your character's source file in the "Project Window"), you have set "Avatar Definition" to "Create from this model". This is to ensure that Unity generate's a humanoid avatar from your character.


UMotion requires a humanoid avatar that has been generated by Unity's model importer as it contains more information (needed to guarantee correct humanoid *.anim export) then a humanoid avatar generated via script.

Please let me know if you have any follow-up questions.

Best regards,
Peter