Working on fix

Tangents are not scaled when increasing FPS

Anonymous 5 years ago updated by Peter - Soxware Developer 5 years ago 1

Step 1: Import animation
Step 2: Increase FPS (from 30->60 for example)
Result: Stuttery animation

Problem: The original animation curve tangents are maintained. This means that the animation itself is not properly smoothed out.

Current solution: go through original curves and right click (Both Tangents->Clamped Auto).

This is not the case for umotion generated curves (for example IK curves, which are clamped auto by default).

UMotion Version:
Unity Version:
Working on fix

thank you very much for reporting this issue.

You are right, changing the FPS doesn't scale the tangents at the moment. I've added this to my to-do list for one of the upcoming updates with medium priority.

Please let me know in case you have any follow-up questions.

Best regards,