Working on fix

Tangents are not scaled when increasing FPS

Anonymous 4 years ago updated by Peter - Soxware Developer 4 years ago 1

Step 1: Import animation
Step 2: Increase FPS (from 30->60 for example)
Result: Stuttery animation

Problem: The original animation curve tangents are maintained. This means that the animation itself is not properly smoothed out.

Current solution: go through original curves and right click (Both Tangents->Clamped Auto).

This is not the case for umotion generated curves (for example IK curves, which are clamped auto by default).

UMotion Version:
Unity Version:
Working on fix

Hi,
thank you very much for reporting this issue.

You are right, changing the FPS doesn't scale the tangents at the moment. I've added this to my to-do list for one of the upcoming updates with medium priority.

Please let me know in case you have any follow-up questions.

Best regards,
Peter