I'm wondering how Unity determines where to position the GameObject when you set the Root Transform Position (XZ) to Original instead of Center of Mass. What 'point' is the GameObject following here if it's not the center of mass? Is it possible to visualize this point in UMotion if you need precision animation?
I would hazard a guess that it's still following the center of mass but just taking into account any offset from the first key frame but that is a pure guess from what it looks like it's doing in the preview window.
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