Answered

Adjusted timeline [Feature Request]

Maarten 2 months ago updated by Peter - Soxware Developer 2 months ago 1

Hi Peter!
I've recently bought the Animator's Survival Kit (highly recommend for anyone who doesn't have it yet). Since it uses hand-drawn animation as a starting point, they work with 24 FPS. 

In UMotion we have the option to adjust the framerate, which is awesome. However, I get very confused when any animation is longer than 1 second, because the timeline / header starts counting the frames again after each second, which makes it hard to figure out what the 39th or 76th frame or whatever is. 

Is there a way for the bar to be able to display either seconds or frames (like the Unity Animation window has)? Or possibly to display both numbers simultaneously, which could be even more convenient?

Thanks!

Best, 
Maarten 

ps. Not sure if I should put this in Questions or Ideas...?

UMotion Version:
1.19p02 UMotion Pro
Unity Version:
2019.2.12

Answer

Answer
Answered

Hi Maarten,

thank you very much for sharing your feature request. I really appreciate that.

I think that would be a great usability improvement and I've added this idea to my "ideas for the future" list. I use this list to prioritize new features for upcoming updates.

"ps. Not sure if I should put this in Questions or Ideas...?"

No worries, I moved it to the "ideas" forum.

Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by Maarten 2 months ago
Answer
Answered

Hi Maarten,

thank you very much for sharing your feature request. I really appreciate that.

I think that would be a great usability improvement and I've added this idea to my "ideas for the future" list. I use this list to prioritize new features for upcoming updates.

"ps. Not sure if I should put this in Questions or Ideas...?"

No worries, I moved it to the "ideas" forum.

Best regards,
Peter