all my animation is missing after i fix animation pose
good day
I followed the tutorial video, and all my animation become missing on my character after i fix animation pose with u motion. how can I stop this from happening?
Answer
Hi,
thank you very much for your support request.
You need to either manually create key frames for your changes (select the bones you want to key, then click on "Key Selected" --> "Key Modified" e.g.) or you should set "Auto Key" to "Generate" to automatically create keys whenever you adjust your characters pose.
The quick start tutorial covers both methods:
Please let me know in case you have any follow-up questions.
Best regards,
Peter
good day
how can I setup my character to always have Ik like a one shot set up?
is it possible to use the Ik in Unity alone after the Ik Been compose in Umotion?
if so can you tell me what tutorial to watch.
thanks in advanced
For setting up IK, the fastest way is to use the IK Setup Wizard (ideally 2 mouse clicks per UMotion Project). A UMotion project is ment to be "one per character" (you can create multiple animations in one project), so you only have to set this up once per character.
UMotion bakes the affect of the IK constraint (and the Child-Of constraint) into the final animation so that no IK code has to be executed at runtime. If you need a runtime IK solution, you could either use Unity's built-in humanoid IK system or a third-party asset (like Final IK or the like). UMotion can be used together with third-party IK solutions (see manual at "Pose Editor / Options" headline "Extending UMotion")
This video tutorial goes in-depth with IK, showing the automatic (IK Setup Wizard) and the manual setup approach:
Please refer to the manual chapter "Video Tutorials" to get a nice overview of all available video tutorials.
Best regards,
Peter
good day
my question was can I create a custom rig with Umotion for use in my Unity Projects and other 3d apps?
if so what tutorial to watch.
thanks in advance
Unfortunately no, the UMotion IK rig is only available within UMotion:
"UMotion bakes the affect of the IK constraint (and the Child-Of constraint) into the final animation so that no IK code has to be executed at runtime. If you need a runtime IK solution, you could either use Unity's built-in humanoid IK system or a third-party asset (like Final IK or the like). UMotion can be used together with third-party IK solutions (see manual at "Pose Editor / Options" headline "Extending UMotion")."
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
You need to either manually create key frames for your changes (select the bones you want to key, then click on "Key Selected" --> "Key Modified" e.g.) or you should set "Auto Key" to "Generate" to automatically create keys whenever you adjust your characters pose.
The quick start tutorial covers both methods:
Please let me know in case you have any follow-up questions.
Best regards,
Peter